Endpoints
Tasks
Queue any of the 33 task types across your fleet, then follow, retry, or cancel the work.
Tasks are what the platform actually does. Everything else (accounts, proxies, profiles, integrations) exists so that a task can run. One endpoint creates them, the rest let you watch, retry, and stop them.
Two scopes cover the domain. tasks.read for the catalogue, the listings and a single task, tasks.write for creating, retrying, cancelling and deleting. POST /api/v1/tasks/preview also needs tasks.write even though it writes nothing, so a read-only key cannot size up a selection.
Start at the task catalogue. It tells you the 33 types you may create, the exact config each one accepts, and which of them your plan covers. A client that guesses instead will cache the wrong shapes and find out through 422.
Selecting accounts
Creating tasks and previewing a selection both take a selection: which Steam accounts the work targets. There are two shapes, and you send exactly one.
{ "account_ids": ["019fb42e-9a61-70d2-818a-f6a56593f3a5", "019fb42e-9a7e-728d-b960-8b4c2162898c"] }An explicit list, capped at 1,000 ids. Over the cap you get 422 bulk_limit_exceeded with the cap in max.
{ "filters": { "guard": "mobile", "wallet": "has" }, "exclude_account_ids": ["019fb42e-9a7e-728d-b960-8b4c2162898c"] }A definition resolved on the server. The ids are never materialized, so "every account with a mobile authenticator" is the same size on the wire whether it names four accounts or forty thousand. A filter selection always runs asynchronously and always answers 202, even when it happened to resolve small enough to run inline.
Sending both is refused, and so is sending neither: a request with no selection would otherwise mean "every account I own" by accident.
Filter keys
| Key | Values |
|---|---|
search |
Username, persona name, or Steam64 id |
guard |
mobile, email, none |
wallet |
has, none |
details |
refreshed, never |
market |
eligible, restricted, unknown |
csfloat |
ready |
inventory |
synced, never |
session |
online, offline |
tags |
Array of tag ids. Matches an account carrying any of them |
capability |
Array of sell_steam, sell_csfloat, sell_marketcsgo, place_buy_orders. Matches any of them |
wallet_currency |
A wallet currency code, for example EUR |
wallet_min, wallet_max |
Numeric balance bounds |
exclude_account_ids |
Ids to drop from the match, capped at 1,000. Only meaningful with filters |
wallet_min and wallet_max compare natively when wallet_currency is also set. Without it, balances are normalized to USD, because a bare number would otherwise compare 15 PLN against 15 EUR. An account whose balance has never been reported matches neither bound.
session is read from the live worker registry rather than a column. While no worker is reporting, the filter is ignored rather than matching nothing.
Only search, session and tags are spelled the same in both vocabularies. For the account-side filters, use GET /api/v1/accounts to get the ids and pass them as account_ids.
Task lifecycle
A task moves through six statuses.
| Status | Meaning |
|---|---|
| Waiting | Created but held back, waiting for fleet capacity. Large batches start here |
| Queued | Handed to the worker fleet, not picked up yet |
| Running | A worker has it |
| Completed | Finished, and it did what it was asked |
| Failed | Finished with an error. error says what went wrong |
| Cancelled | Stopped before it finished |
The last three are final. Nothing leaves them.
Parents and children
How many accounts are eligible decides the shape of what you get back.
- One eligible account: a single standalone task, bound to that account.
201with the task record. - Many eligible accounts: a batch parent with one child task per account. The parent has no
steam_account_idof its own and carries the rolled-up counters inchildren. - More than 500 eligible accounts, or any filter selection: the same batch parent, but built by a queued job.
202with just the parent's id.
"Eligible" excludes accounts that already have a pending, queued or running task of the same type, which is what stops a repeated call from double-queueing anyone. It also excludes accounts a type cannot work on: check_bans skips accounts with no steam64_id, assign_currency skips accounts that already have a wallet, place_buy_order skips accounts that cannot fund the order. Those show up as accounts_skipped.
When anything was skipped, the response also carries accounts_skipped_reasons: an object of reason slug to account count. An account failing several checks is counted once, against the first check it failed, so the counts sum to accounts_skipped (any remainder a reason could not be pinned on is simply not listed). The slugs are stable:
| Slug | The skipped accounts |
|---|---|
task_in_flight |
Already have a pending, queued or running task of this type |
nothing_to_list |
No inventory items matching the sell config (sell_items, any marketplace) |
no_authenticator |
No mobile authenticator, so listings cannot be confirmed (sell_items on Steam) |
market_restricted |
Known Community Market restriction (sell_items on Steam) |
not_ready_csfloat |
Not connected and enabled for CSFloat, or no mobile authenticator |
not_ready_marketcsgo |
Not connected and enabled for Market.CSGO, no dedicated proxy, or no mobile authenticator |
no_matching_units |
No storage units (or none matching the name) with anything to move (storage types) |
insufficient_funds |
Cannot fund price x quantity on top of open orders (place_buy_order) |
cannot_place_buy_orders |
Missing market access, mobile authenticator, or billing address (place_buy_order) |
unsupported_wallet_currency |
Wallet currency paysafecard does not support (add_funds_paysafecard in tier mode) |
never_refreshed |
No steam64_id on record yet (check_bans) |
wallet_already_assigned |
Already have a wallet currency (assign_currency) |
The field is absent when nothing was skipped, and on the few pipelines that do not attribute their skips (distribution, boosting, trade-ups).
Following a fan-out
curl "https://dashboard.steamlabs.dev/api/v1/tasks/019fb431-2c88-71ea-b0a3-8ce2f5d19b07" \
-H "Authorization: Bearer $STEAMLABS_API_KEY"Poll the parent. It sits at Queued while its children are still being written, flips to Running once they all exist, and finishes when the last child does. children.total grows as the batch is built, so treat completed + failed + cancelled == total as done rather than watching total alone.
For per-account detail, use GET /api/v1/tasks/{id}/children. Do not page the whole child set just to count outcomes: the parent's counters already have them.
Discover what you can create
Every creatable type, its config schema, and whether your plan covers it.
/api/v1/task-typesThe task catalogue: 33 types, their config shapes, and your plan's access to each.
Requires tasks.read.
| Parameter | Type | Description |
|---|---|---|
page |
integer | Page number, default 1 |
per_page |
integer | Rows per page, default 50, clamped to 200. All 33 types fit on the first page |
curl "https://dashboard.steamlabs.dev/api/v1/task-types" \
-H "Authorization: Bearer $STEAMLABS_API_KEY"import requests
types = requests.get(
"https://dashboard.steamlabs.dev/api/v1/task-types",
headers={"Authorization": f"Bearer {api_key}"},
).json()["data"]
creatable = {t["type"]: t["config_schema"] for t in types if t["allowed"]}const response = await fetch('https://dashboard.steamlabs.dev/api/v1/task-types', {
headers: { Authorization: `Bearer ${apiKey}` },
});
const { data } = await response.json();
const creatable = data.filter((type) => type.allowed);{
"data": [
{
"type": "claim_weekly_drops",
"label": "Claim Weekly Drops",
"description": "Claim each account's two weekly CS2 drops, picked automatically by highest price or from your selection.",
"category": "cs2",
"requires_steam_account": true,
"allowed": true,
"blocked_by": null,
"plan": null,
"config_schema": {
"strategy": {
"type": "string",
"required": true,
"enum": ["highest_price", "manual"],
"default": "highest_price"
},
"ignore_graffitis": { "type": "boolean", "required": false, "default": false },
"claim_item_ids": {
"type": "array",
"required": false,
"max": 2,
"default": [],
"items": { "type": "string", "required": false, "max": 64 }
}
}
},
{
"type": "trade_up_contract",
"label": "Trade-Up Contract",
"description": "Craft 10 same-rarity skins into 1 skin of the next rarity, picked automatically by expected value or by hand.",
"category": "cs2",
"requires_steam_account": true,
"allowed": false,
"blocked_by": "plan",
"plan": {
"heading": "Not included in your plan",
"badge": "Available on Pro or higher",
"upgrade_url": "https://dashboard.steamlabs.dev/subscription"
},
"config_schema": { "…": {} }
}
],
"meta": { "page": 1, "per_page": 50, "total": 33, "last_page": 1 }
}Locked types are listed, not hidden, exactly as the panel greys them instead of dropping them. allowed is false and plan carries the same block a 403 plan_limit_reached would return, so an integration can tell "you have not bought this" apart from "this does not exist".
blocked_by says why a locked entry is locked: plan (buy more plan) or maintenance (wait it out). During platform maintenance every entry reports allowed: false with blocked_by: "maintenance", and the plan block's upgrade_url is null because no purchase lifts it.
category is one of account, profile, trading, inventory, market, cs2, tf2. requires_steam_account is false for the four orchestration types (distribute_items, store_items, withdraw_items, sell_items), whose parents group per-account children rather than reaching a worker themselves.
Reading a config schema
Each field in config_schema is described with the same descriptor the server validates against, so the two cannot drift.
| Key | Meaning |
|---|---|
type |
string, integer, number, boolean, array, or object |
required |
Always required |
required_if |
{ "field": "mode", "values": ["manual"] }: required when that sibling matches |
enum |
The allowed values |
min, max |
A numeric bound for numbers, a length for strings, an item count for arrays |
format |
An extra format rule, uuid or url |
default |
The panel's default, published so you can mirror it |
items |
The element shape of an array. For arrays of objects, items.properties holds the per-object fields |
Fields that are not required accept null, which means the same as leaving the key out.
List tasks
/api/v1/tasksYour tasks, newest first, paginated and filterable.
Requires tasks.read.
| Parameter | Type | Description |
|---|---|---|
status |
string | One status: pending, queued, running, completed, failed, cancelled |
type |
string | One task type value, for example sell_items |
parent |
uuid | Only children of this batch parent |
top_level |
boolean | true for parents and standalone tasks only, hiding batch children |
account_id |
uuid | Only tasks bound to this Steam account |
search |
string | Username, persona name or Steam64 id. Matches the task's own account, or for a batch parent any of its children's |
created_after |
date | Tasks created at or after this timestamp |
created_before |
date | Tasks created at or before this timestamp |
sort |
string | created_at (default), started_at, finished_at |
direction |
string | asc, desc (default) |
page, per_page |
integer | Default 50 per page, clamped to 200 |
curl "https://dashboard.steamlabs.dev/api/v1/tasks?top_level=true&status=running&per_page=1" \
-H "Authorization: Bearer $STEAMLABS_API_KEY"$tasks = Http::withToken($apiKey)
->get('https://dashboard.steamlabs.dev/api/v1/tasks', [
'top_level' => true,
'status' => 'running',
])
->json('data');{
"data": [
{
"id": "019fb431-2c88-71ea-b0a3-8ce2f5d19b07",
"type": "refresh_details",
"status": "running",
"is_batch_parent": true,
"is_cancelling": false,
"parent_id": null,
"steam_account_id": null,
"steam_account": null,
"children": { "total": 4182, "completed": 3907, "failed": 12, "cancelled": 0 },
"error": null,
"worker_id": null,
"cancel_requested_at": null,
"dispatch_after": null,
"started_at": "2026-07-30T14:02:11+00:00",
"finished_at": null,
"created_at": "2026-07-30T14:01:58+00:00",
"updated_at": "2026-07-30T14:19:40+00:00"
}
],
"meta": { "page": 1, "per_page": 1, "total": 1, "last_page": 1 }
}task_data and logs are deliberately absent from list rows. A storage batch's payload carries thousands of asset ids and a finished task's log is unbounded, so a 200-row page would be megabytes nobody asked for. Both are on the single-task response.
top_level=true is the filter you want for a dashboard. Without it, a 100,000-account batch puts 100,000 children in your list.
Preview a selection
Resolve a selection and count it, without creating anything.
/api/v1/tasks/previewHow many accounts a selection resolves to. Writes nothing.
Requires tasks.write. No Idempotency-Key: it writes nothing, so a retry costs one COUNT(*).
Takes a selection and nothing else. No type, no config.
curl -X POST "https://dashboard.steamlabs.dev/api/v1/tasks/preview" \
-H "Authorization: Bearer $STEAMLABS_API_KEY" \
-H "Content-Type: application/json" \
-d '{"filters": {"guard": "mobile", "market": "eligible"}}'affected = requests.post(
"https://dashboard.steamlabs.dev/api/v1/tasks/preview",
headers={"Authorization": f"Bearer {api_key}"},
json={"filters": {"guard": "mobile", "market": "eligible"}},
).json()["accounts_affected"]
if affected > 500:
raise SystemExit(f"refusing to queue {affected} accounts"){ "accounts_affected": 4182 }The count is the selection, not the eligible set. POST /api/v1/tasks will usually create fewer tasks than this, because accounts that already have a task of the same type queued are skipped.
Cancel many tasks
/api/v1/tasks/cancelAsk a list of tasks to stop.
Requires tasks.write.
| Field | Type | Description |
|---|---|---|
task_ids |
array | Task ids, at least one, capped at 1,000 |
Explicit ids only. There is no filter mode here on purpose: these act on task rows you have just listed and can see, and "cancel everything queued" is a blast radius you should have to spell out.
curl -X POST "https://dashboard.steamlabs.dev/api/v1/tasks/cancel" \
-H "Authorization: Bearer $STEAMLABS_API_KEY" \
-H "Content-Type: application/json" \
-d '{"task_ids": ["019fb431-2c88-71ea-b0a3-8ce2f5d19b07", "019fb431-3d0f-7002-9a41-51c8b6f7e2aa"]}'{ "cancelled": 1, "skipped": 1 }skipped covers everything that did not move: tasks that finished between your listing and this call, tasks already cancelling, children of a live batch (cancel the parent instead), and ids that are not yours.
Create tasks
The endpoint everything else on this page exists to support.
/api/v1/tasksCreate tasks of one type across a selection of accounts.
Requires tasks.write. Requires an Idempotency-Key header. See Bulk operations.
| Field | Type | Description |
|---|---|---|
type |
string | One of the 33 values from GET /api/v1/task-types. Anything else is refused |
config |
object | The type's own options. Shape depends on type, see Config by task type |
account_ids |
array | Explicit account ids, capped at 1,000 |
filters |
object | A filter selection instead of ids |
exclude_account_ids |
array | Ids to drop from a filter selection, capped at 1,000 |
curl -X POST "https://dashboard.steamlabs.dev/api/v1/tasks" \
-H "Authorization: Bearer $STEAMLABS_API_KEY" \
-H "Content-Type: application/json" \
-H "Idempotency-Key: $(uuidgen)" \
-d '{
"type": "sell_items",
"config": { "marketplace": "steam", "mode": "undercut", "undercut_cents": 1, "categories": ["container"], "max_items": 50 },
"filters": { "market": "eligible", "inventory": "synced" }
}'$response = Http::withToken($apiKey)
->withHeaders(['Idempotency-Key' => (string) Str::uuid()])
->post('https://dashboard.steamlabs.dev/api/v1/tasks', [
'type' => 'sell_items',
'config' => [
'marketplace' => 'steam',
'mode' => 'undercut',
'undercut_cents' => 1,
'categories' => ['container'],
'max_items' => 50,
],
'filters' => ['market' => 'eligible', 'inventory' => 'synced'],
]);
$taskId = $response->json('task_id') ?? $response->json('id');const response = await fetch('https://dashboard.steamlabs.dev/api/v1/tasks', {
method: 'POST',
headers: {
Authorization: `Bearer ${apiKey}`,
'Content-Type': 'application/json',
'Idempotency-Key': crypto.randomUUID(),
},
body: JSON.stringify({
type: 'refresh_details',
account_ids: ['019fb42e-9a61-70d2-818a-f6a56593f3a5'],
}),
});import uuid, requests
response = requests.post(
"https://dashboard.steamlabs.dev/api/v1/tasks",
headers={
"Authorization": f"Bearer {api_key}",
"Idempotency-Key": str(uuid.uuid4()),
},
json={
"type": "claim_weekly_drops",
"config": {"strategy": "highest_price", "ignore_graffitis": True},
"filters": {"guard": "mobile"},
},
)What you get back
201 Created, when explicit ids resolved to 500 or fewer eligible accounts. The task record (a standalone task, or the batch parent) plus two counters:
{
"id": "019fb440-7a10-7c33-bd51-2f0c9e4471d2",
"type": "refresh_details",
"status": "queued",
"is_batch_parent": false,
"is_cancelling": false,
"parent_id": null,
"steam_account_id": "019fb42e-9a61-70d2-818a-f6a56593f3a5",
"steam_account": {
"id": "019fb42e-9a61-70d2-818a-f6a56593f3a5",
"username": "farm_017",
"persona_name": "Ada",
"steam64_id": "76561198000000017"
},
"children": { "total": 0, "completed": 0, "failed": 0, "cancelled": 0 },
"error": null,
"worker_id": null,
"cancel_requested_at": null,
"dispatch_after": null,
"started_at": null,
"finished_at": null,
"created_at": "2026-07-30T14:02:11+00:00",
"updated_at": "2026-07-30T14:02:11+00:00",
"tasks_created": 1,
"accounts_skipped": 0
}202 Accepted, for every filter selection and for any batch over 500 eligible accounts. The parent exists, its children are being written by a queued job:
{
"task_id": "019fb431-2c88-71ea-b0a3-8ce2f5d19b07",
"accounts_affected": 4182,
"accounts_skipped": 311,
"accounts_skipped_reasons": { "task_in_flight": 292, "never_refreshed": 19 }
}200 OK, only for a trade-up dry run (config.trade_up_dry_run: true). Guardrails were evaluated, nothing was created and nothing was consumed:
{
"dry_run": { "contracts": 42, "slots": 378, "cost": 118.44, "ev": 131.02, "scanned": 100, "total": 4182 }
}The dry run scans at most the first 100 accounts of the selection, so scanned and total differ on anything large.
When nothing is created
| Status | Code | Why |
|---|---|---|
422 |
no_eligible_accounts |
Every account in the selection already has a task of this type queued, or none met the type's requirements. Adds accounts_skipped, plus accounts_skipped_reasons saying which requirement each account failed |
422 |
nothing_to_plan |
The selection was fine, but the planner matched no items. Only for distribute_items, sell_items and the storage types |
422 |
proxies_required |
You own no proxies and hold more accounts than the shared pool covers, so these logins would be refused anyway |
403 |
plan_limit_reached |
Your plan's allowed_task_types does not cover this type, or its allowed_marketplaces does not cover the venue |
503 |
maintenance_mode |
Platform maintenance pauses new tasks. Adds reason. Transient, see Errors |
The two 422s are different answers and worth telling apart. no_eligible_accounts means "pick different accounts"; nothing_to_plan means "the accounts were fine, their inventories were not".
plan_limit_reached is not transient, and retrying never fixes it. GET /api/v1/task-types tells you which types are locked before you ask, and GET /api/v1/me reports allowed_task_types and allowed_marketplaces outright. The marketplace half bites sell_items (per its config.marketplace) and place_buy_order (always Steam).
Config by task type
config is validated against the type you sent. Every type below is creatable; the shapes here are the same descriptors GET /api/v1/task-types publishes.
Throughout: min and max are a numeric bound on numbers, a character length on strings, and an item count on arrays. Fields not marked required may be omitted or sent as null, which mean the same thing.
Item conditions
Four types narrow which items they act on with the same shared block: sell_items, distribute_items (also inside each routing rule), store_items and withdraw_items.
| Field | Type | Description |
|---|---|---|
games |
array | cs2, tf2, steam. Absent on the storage types, whose units only ever hold CS2 items |
price_min |
number | Lowest per-item price to include |
price_max |
number | Highest per-item price to include |
item_ids |
array | Specific item ids, strings up to 191 characters |
categories |
array | weapon, knife, gloves, container, sticker, graffiti, charm, patch, agent, music_kit, collectible, tool, key, pass, gift, trading_card, booster_pack, emoticon |
origins |
array | Steam item origin ids, integers |
Leave the whole block out and the type acts on everything it can. That is fine for a storage deposit and expensive for a sale, which is why sell_items demands an explicit acknowledgement (see below).
No configuration
These take no config at all. Send {} or leave the key out.
| Type | What it does |
|---|---|
refresh_details |
Logs in and refreshes Steam details, wallet and inventory |
login |
Signs in and leaves the session open, so later tasks skip the login |
sign_out_everywhere |
Deauthorizes every Steam session on every device, ours included |
check_bans |
Reads VAC, community, game and trade ban state. No login needed. Accounts with no Steam64 id are skipped |
fetch_trade_url |
Re-reads the trade URL token and overwrites the stored one |
cancel_market_listings |
Cancels every active Steam market listing on the account |
sync_market_listings |
Pulls current listings, buy orders and wallet balance |
sync_market_history |
Pulls sales, purchases and cancelled listings |
cancel_buy_orders |
Cancels every open market buy order |
fetch_armory_progress |
Launches CS2 and reads pass stars, XP, credits, medal state and rank |
fetch_weekly_drops |
Launches CS2 and reads claimable weekly drops |
clear_armory_passes |
Removes completed armory passes to free pass slots |
claim_service_medal |
Claims the year's service medal where the rank allows it |
Account and wallet
request_free_licenses registers the free licence for the games you name.
| Field | Type | Description |
|---|---|---|
app_ids |
array | Steam app ids, 1 to 200 of them, each a positive integer |
redeem_wallet_code redeems Steam wallet codes, one code per account.
| Field | Type | Description |
|---|---|---|
wallet_codes |
array | 1 to 10,000 codes, each 3 to 64 characters |
The batch is capped at the number of codes you sent: 40 codes across a 600-account selection creates 40 tasks and reports the rest as skipped. Codes are single use, which is the reason this endpoint carries an Idempotency-Key.
add_funds_paysafecard starts a wallet top-up and returns a payment link to finish off-site.
| Field | Type | Description |
|---|---|---|
mode |
string | tier (default) or exact |
tier |
string | tier_5, tier_10, tier_15, tier_25 (default), tier_50, tier_100. Required when mode is tier |
amount |
integer | 1 to 1,000,000, in the account's own wallet currency. Required when mode is exact. Default 5 |
A tier maps to the nearest denomination in each account's currency, so accounts in a currency with no denomination table are skipped rather than dispatched amountless.
buy_package buys a Steam store package with the account's wallet balance.
| Field | Type | Description |
|---|---|---|
package |
string | cs2_prime (default) or custom |
custom_package |
string | Required when package is custom. A numeric package id, or a https://store.steampowered.com/app/… or /sub/… URL. Max 255 characters |
assign_currency gives a walletless account a wallet currency, so market and checkout work can run.
| Field | Type | Description |
|---|---|---|
currency |
string | A wallet currency code, USD by default |
Only accounts with no wallet currency are eligible: Steam refuses to open a second wallet. A billing address for the currency's country is generated and stored on each account as part of the task.
Profile
set_profile writes the profile, typed in once or drawn per account from your profile library.
| Field | Type | Description |
|---|---|---|
mode |
string | manual (default), profile, or group |
persona_name |
string | 2 to 32 characters. Required when mode is manual |
avatar |
string | Path of an already-stored avatar on the public disk. There is no binary upload on this endpoint |
summary |
string | Profile description, up to 8,000 characters |
country |
string | Two-letter country code |
profile_id |
uuid | A library profile. Required when mode is profile |
profile_group_id |
uuid | A profile group. Required when mode is group |
allow_reuse |
boolean | Default false. With reuse off, the batch is capped at the number of unused profiles in the pool |
change_profile_privacy flips Steam visibility settings. Every field is optional and an omitted field is left unchanged, so one call can change a single setting across the fleet.
| Field | Type | Description |
|---|---|---|
profile |
integer | 1 private, 2 friends only, 3 public |
owned_games |
integer | 1, 2, 3 |
inventory |
integer | 1, 2, 3 |
friends_list |
integer | 1, 2, 3 |
inventory_gifts |
integer | 1 private or 3 public. No friends-only step |
playtime |
integer | 1 private or 3 public |
comment_permission |
integer | 0 friends, 1 public, 2 private |
Send at least one. A config with none would read every account's settings and write them back unchanged, so it is refused with an error on config.profile.
Inventory and storage
store_items deposits matching CS2 items into the account's storage units.
| Field | Type | Description |
|---|---|---|
store_mode |
string | all (default) stores everything matching, keep leaves some in the inventory |
keep_count |
integer | How many matching items stay out. Required when store_mode is keep |
unit_mode |
string | auto (default) picks units with space, named targets units by name |
unit_name |
string | Up to 20 characters. Required when unit_mode is named |
max_items |
integer | Cap on items moved per account |
| item conditions | The shared block above, without games |
withdraw_items moves matching items back out of storage.
| Field | Type | Description |
|---|---|---|
unit_mode |
string | all (default) or named |
unit_name |
string | Up to 20 characters. Required when unit_mode is named |
max_items |
integer | Cap on items moved per account |
| item conditions | The shared block above, without games |
rename_storage_unit renames storage units across accounts.
| Field | Type | Description |
|---|---|---|
unit_mode |
string | all (default) or named |
unit_name |
string | Which units to rename. Required when unit_mode is named |
new_name |
string | The new name, up to 20 characters |
distribute_items sends items to one destination, or spreads them with routing rules.
| Field | Type | Description |
|---|---|---|
mode |
string | simple (default) or advanced |
destination_type |
string | own (default) or external. Required when mode is simple |
destination_account_id |
uuid | The receiving account. Required when destination_type is own |
trade_url |
string | A full https://steamcommunity.com/tradeoffer/new/?partner=…&token=… URL, up to 500 characters. Required when destination_type is external |
rules |
array | Routing rules, at least one. Required when mode is advanced |
auto_accept |
boolean | Accept the offer on the receiving side. Default true |
message |
string | Trade offer message, up to 128 characters |
| item conditions | The shared block above, with games |
Each entry of rules is an object:
| Field | Type | Description |
|---|---|---|
action |
string | route (default) sends the matching items, skip leaves them alone |
strategy |
string | round_robin (default), random, fill_value, top_up_value |
target_account_ids |
array | Receiving accounts you own |
target_trade_urls |
array | Receiving trade URLs, up to 500 characters each |
target_value |
number | The value fill_value fills to, or top_up_value tops up to |
items_limit_per_target |
integer | Cap on items per target |
| item conditions | The shared block above, with games, scoped to this rule |
Market
sell_items lists matching marketable items, priced live per item.
| Field | Type | Description |
|---|---|---|
marketplace |
string | steam (default), csfloat, marketcsgo. Decides which pipeline runs and which plan entitlement is checked |
mode |
string | undercut (default), reference_percent, buy_order, top_bid, manual |
undercut_cents |
integer | How far under the lowest listing to price, at least 1. Default 1 |
percent |
number | Percentage of the reference price, 1 to 500. Required when mode is reference_percent. Default 100 |
floor_percent |
number | Refuse to list below this percentage of the reference price, 1 to 100. Default 70. Ignored when mode is manual |
manual_price_cents |
integer | The exact buyer-pays price in cents, at least 3. Required when mode is manual |
manual_currency |
string | The wallet currency manual_price_cents is quoted in, for example PLN. Default USD |
manual_convert |
boolean | Convert the price into each account's own wallet currency instead of requiring a match. Default false |
max_items |
integer | Cap on items listed per account |
confirm_sell_all |
boolean | Acknowledges an unbounded sale. Default false |
| item conditions | The shared block above, with games |
Rules the sell form enforces visually apply here too:
buy_orderpricing is only available onsteam, andtop_bidonly onmarketcsgo. The wrong pairing fails onconfig.mode.- A config with no item condition, no
max_itemsand noconfirm_sell_allwould list every marketable item on every selected account. It is refused onconfig.confirm_sell_alluntil you set that flag totrue. manualprices one item, soconfig.item_idsmust name exactly one. Anything else is refused onconfig.item_ids.manual_convertis Steam-only.csfloatandmarketcsgoquote in USD and have no per-account wallet to convert into, so pairing them fails onconfig.manual_convert.
Exact pricing across accounts
mode: "manual" puts one typed number on every eligible account, which is the only way to list at a price you choose rather than one derived from the order book. Two things make it behave:
manual_currency says what the number means. Steam wallets each have their own currency, so 707 is 7.07 zł on a PLN wallet and $7.07 on a USD one. Accounts whose live Steam wallet is not in manual_currency are skipped, and their items come back under the task's skipped list with reason wallet_currency_mismatch.
manual_convert: true trades exactness for coverage: nothing is skipped, and each account lists at that value converted into its own wallet currency using the item's own order book as the rate. Items whose rate cannot be derived are skipped with no_fx_reference.
curl -X POST "https://dashboard.steamlabs.dev/api/v1/tasks" \
-H "Authorization: Bearer $STEAMLABS_API_KEY" \
-H "Content-Type: application/json" \
-H "Idempotency-Key: $(uuidgen)" \
-d '{
"type": "sell_items",
"config": {
"marketplace": "steam",
"mode": "manual",
"manual_price_cents": 707,
"manual_currency": "PLN",
"manual_convert": false,
"item_ids": ["<item-id>"]
},
"filters": { "market": "eligible", "inventory": "synced" }
}'$response = Http::withToken($apiKey)
->withHeaders(['Idempotency-Key' => (string) Str::uuid()])
->post('https://dashboard.steamlabs.dev/api/v1/tasks', [
'type' => 'sell_items',
'config' => [
'marketplace' => 'steam',
'mode' => 'manual',
'manual_price_cents' => 707,
'manual_currency' => 'PLN',
'manual_convert' => false,
'item_ids' => ['<item-id>'],
],
'filters' => ['market' => 'eligible', 'inventory' => 'synced'],
]);place_buy_order places the same buy order across accounts.
| Field | Type | Description |
|---|---|---|
game |
string | cs2 (default), tf2, steam |
market_hash_name |
string | The exact item name, up to 255 characters |
pricing_mode |
string | fixed (default) or outbid |
price |
number | Unit price, at least 0.03. Required when pricing_mode is fixed |
max_price |
number | Ceiling when outbidding, at least 0.03. Required when pricing_mode is outbid |
quantity |
integer | 1 to 1,000. Default 1 |
Only accounts that can actually place buy orders are eligible: market eligible, mobile authenticator, billing address on file, and enough wallet balance to fund price x quantity on top of their already-open orders (Steam caps open orders at ten times the balance). Everything else is reported as accounts_skipped, split by reason in accounts_skipped_reasons (insufficient_funds, cannot_place_buy_orders, task_in_flight). In outbid mode the price is resolved per wallet currency at creation time.
CS2 armory and drops
buy_store_items buys from the in-game CS2 store with the account's wallet balance.
| Field | Type | Description |
|---|---|---|
item |
string | armory_pass (default), storage_unit, name_tag |
quantity |
integer | At least 1, default 1. Capped per item: 5 armory passes, 10 storage units, 10 name tags |
activate_after_purchase |
boolean | Activate armory passes as soon as they are bought. Default true |
buy_armory_items spends armory credits, split by weight.
| Field | Type | Description |
|---|---|---|
items_to_buy |
array | At least one allocation line |
total_balance_percentage |
integer | How much of the credit balance to spend, 1 to 100. Default 100 |
Each line is { "item": "…", "percentage": 25 }, where item is one of fever_case, arabesque_collection, spy_tech_collection, overpass_2024_collection, auto_racing_stickers, fruits_and_veggies_stickers, community_2025_stickers, missing_link_charms, missing_link_community_charms, dr_boom_charms, small_arms_charms, and percentage is 1 to 100.
activate_armory_passes activates bought-but-inactive passes.
| Field | Type | Description |
|---|---|---|
max_to_activate |
integer | 1 to 1,000. Leave it out to activate every inactive pass |
claim_weekly_drops claims the account's two weekly CS2 drops.
| Field | Type | Description |
|---|---|---|
strategy |
string | highest_price (default) picks for you, manual claims what you name |
ignore_graffitis |
boolean | Skip graffiti when picking. Default false |
claim_item_ids |
array | At most 2 ids, strings up to 64 characters. Steam allows two claims a week |
Run fetch_weekly_drops first if you want to review the options before claiming.
trade_up_contract crafts 10 same-rarity skins into 1 of the next rarity.
| Field | Type | Description |
|---|---|---|
trade_up_mode |
string | clear_space (default) burns cheap inventory, best_value chases expected value |
trade_up_max_item_price |
number | Most expensive input to consume, at least 0.01. Required when trade_up_mode is clear_space. Default 0.10 |
trade_up_max_contracts |
integer | Contracts per account, 1 to 100. Default 25 |
trade_up_min_ev |
number | Minimum expected value, -100 to 1000. Default 8 |
trade_up_max_input_cost |
number | Ceiling on the combined input cost of one contract |
trade_up_rarities |
array | Input rarities, at least one of 1 consumer, 2 industrial, 3 mil-spec, 4 restricted, 5 classified. Default [1, 2] |
trade_up_stattrak |
string | any (default), normal, stattrak |
trade_up_dry_run |
boolean | Evaluate the guardrails and report a digest without crafting. Default false |
Planning has side effects: a real run reserves the input items and writes ledger rows per account. Accounts with no viable contract under your guardrails are skipped. Set trade_up_dry_run to true first, which answers 200 with the digest and consumes nothing.
TF2
buy_tf2_store_items buys from the in-game TF2 store with the account's wallet balance.
| Field | Type | Description |
|---|---|---|
item |
string | backpack_expander (default) |
quantity |
integer | At least 1, default 1, capped at 10 |
use_after_purchase |
boolean | Apply the item as soon as it is bought. Default true |
use_tf2_items applies unused items already sitting in the backpack.
| Field | Type | Description |
|---|---|---|
item |
string | backpack_expander (default) |
max |
integer | At least 1. Leave it out to use every matching item |
Delete many tasks
/api/v1/tasksDelete a list of tasks. Unfinished ones are cancelled first.
Requires tasks.write.
| Field | Type | Description |
|---|---|---|
task_ids |
array | Task ids, at least one, capped at 1,000 |
curl -X DELETE "https://dashboard.steamlabs.dev/api/v1/tasks" \
-H "Authorization: Bearer $STEAMLABS_API_KEY" \
-H "Content-Type: application/json" \
-d '{"task_ids": ["019fb431-2c88-71ea-b0a3-8ce2f5d19b07"]}'{ "deleted": 1, "skipped": 0 }Unfinished tasks are flagged cancelled before the rows go, so the fleet drops the work instead of erroring on a missing row. Deleting a batch parent takes its children with it.
skipped counts ids that could not be deleted: children of a batch that has not finished (their results still feed the parent's counters), and ids that are not yours.
One task
/api/v1/tasks/{id}One task in full, including the worker payload and its logs.
Requires tasks.read.
curl "https://dashboard.steamlabs.dev/api/v1/tasks/019fb440-7a10-7c33-bd51-2f0c9e4471d2" \
-H "Authorization: Bearer $STEAMLABS_API_KEY"{
"id": "019fb440-7a10-7c33-bd51-2f0c9e4471d2",
"type": "claim_weekly_drops",
"status": "failed",
"is_batch_parent": false,
"is_cancelling": false,
"parent_id": "019fb431-2c88-71ea-b0a3-8ce2f5d19b07",
"steam_account_id": "019fb42e-9a61-70d2-818a-f6a56593f3a5",
"steam_account": {
"id": "019fb42e-9a61-70d2-818a-f6a56593f3a5",
"username": "farm_017",
"persona_name": "Ada",
"steam64_id": "76561198000000017"
},
"children": { "total": 0, "completed": 0, "failed": 0, "cancelled": 0 },
"error": "The Game Coordinator session timed out.",
"worker_id": "worker-eu-14",
"cancel_requested_at": null,
"dispatch_after": null,
"started_at": "2026-07-30T14:02:44+00:00",
"finished_at": "2026-07-30T14:04:02+00:00",
"created_at": "2026-07-30T14:02:11+00:00",
"updated_at": "2026-07-30T14:04:02+00:00",
"task_data": { "strategy": "highest_price", "ignore_graffitis": true },
"logs": [
{ "ts": 1785420164, "level": "info", "msg": "Signing in to Steam" },
{ "ts": 1785420191, "level": "info", "msg": "Launching CS2" },
{ "ts": 1785420242, "level": "error", "msg": "GC session timed out after 45s" }
],
"worker_public_ip": "185.22.10.4",
"proxy": { "id": "019fb42f-1188-70aa-8f2c-3b7de51a9c60", "host": "res-eu-01.example.net", "port": 8080 }
}Three fields appear only here: task_data (the payload the worker was handed, already resolved per account), logs (the last 200 lines the worker sent back), and proxy (which proxy it went through).
A task id that belongs to someone else returns 404, the same as an id that does not exist. We do not distinguish, because confirming an id exists elsewhere leaks that it exists.
A batch's children
/api/v1/tasks/{id}/childrenA batch parent's per-account child tasks.
Requires tasks.read.
| Parameter | Type | Description |
|---|---|---|
status |
string | One status value |
search |
string | Username, persona name or Steam64 id |
sort |
string | created_at (default), started_at, finished_at |
direction |
string | asc, desc (default) |
page, per_page |
integer | Default 50 per page, clamped to 200 |
curl "https://dashboard.steamlabs.dev/api/v1/tasks/019fb431-2c88-71ea-b0a3-8ce2f5d19b07/children?status=failed" \
-H "Authorization: Bearer $STEAMLABS_API_KEY"Rows are the same shape the list endpoint returns. GET /api/v1/tasks?parent={id} gives you the identical set with the full filter vocabulary, if you need type or a date range as well.
Call this with status=failed to see which accounts failed and why. To act on them, use retry-failed on the parent rather than looping the children.
Retry a failed task
/api/v1/tasks/{id}/retryRe-run one failed account-bound task.
Requires tasks.write. Requires an Idempotency-Key header.
No body. The task's own resolved task_data becomes the config, so a random persona name re-rolls and an already-planned trade-up re-dispatches verbatim.
curl -X POST "https://dashboard.steamlabs.dev/api/v1/tasks/019fb440-7a10-7c33-bd51-2f0c9e4471d2/retry" \
-H "Authorization: Bearer $STEAMLABS_API_KEY" \
-H "Idempotency-Key: $(uuidgen)"Answers 201 with the new task, exactly as POST /api/v1/tasks does for a single account.
The task must be Failed, bound to a Steam account, and not a batch parent. Anything else gets 422 task_not_retryable. A failed child of a finished batch qualifies; the parent itself does not.
Retry a batch's failures
/api/v1/tasks/{id}/retry-failedRe-run every failed child of a finished batch.
Requires tasks.write. Requires an Idempotency-Key header.
No body. The failed set travels as a filter, never as ids, so a 100,000-child batch does not have to materialize its failures before it can retry them.
curl -X POST "https://dashboard.steamlabs.dev/api/v1/tasks/019fb431-2c88-71ea-b0a3-8ce2f5d19b07/retry-failed" \
-H "Authorization: Bearer $STEAMLABS_API_KEY" \
-H "Idempotency-Key: $(uuidgen)"{
"task_id": "019fb44a-51e7-7ab8-9f30-6ca7ce31f008",
"accounts_affected": 12,
"accounts_skipped": 0
}Always 202 with a new batch parent, because you cannot know how many children failed. The original parent is left alone.
The parent must be finished, have at least one failed child, and still carry the selection it was created with. Otherwise you get 422 task_not_retryable.
Cancel one task
/api/v1/tasks/{id}/cancelAsk a task to stop.
Requires tasks.write. No body, and no Idempotency-Key: cancelling twice changes nothing.
Cancelling is a request, not a transition, which is why this answers 200 with the record rather than 204:
- a Waiting or Queued task flips to Cancelled straight away;
- a Running task only gets
cancel_requested_atstamped, and the worker decides the final status. It may still finish and report Completed.
Read status and cancel_requested_at off the response to tell which of the two happened. While the request is outstanding, is_cancelling is true.
curl -X POST "https://dashboard.steamlabs.dev/api/v1/tasks/019fb431-2c88-71ea-b0a3-8ce2f5d19b07/cancel" \
-H "Authorization: Bearer $STEAMLABS_API_KEY"Cancelling a batch parent cancels its children. Only top-level unfinished tasks with no cancel already pending can be cancelled; anything else gets 422 task_not_cancellable.
Delete one task
/api/v1/tasks/{id}Delete a task. Returns 204.
Requires tasks.write.
An unfinished task is flagged cancelled before the row goes, so the fleet drops the work. A batch parent takes its children with it.
A child of an unfinished batch cannot be deleted on its own: its result feeds the parent's counters, and removing the row would strand the parent running forever. That is 422 task_not_deletable. Cancel or delete the parent instead.
Errors
On top of the universal codes, this group returns:
| Status | Code | Meaning |
|---|---|---|
422 |
no_eligible_accounts |
Nobody in the selection could take this task type. Adds accounts_skipped and, where the pipeline attributes its skips, accounts_skipped_reasons |
422 |
nothing_to_plan |
The planner matched no items for distribute_items, sell_items or a storage type |
422 |
proxies_required |
You own no proxies and hold more accounts than the shared pool covers |
422 |
task_not_retryable |
Not a failed account-bound task, or not a finished batch with failed children and a stored selection |
422 |
task_not_cancellable |
Already finished, already cancelling, or a child covered by cancelling its parent |
422 |
task_not_deletable |
A child of a batch that has not finished yet |
422 |
bulk_limit_exceeded |
More than 1,000 ids in account_ids, exclude_account_ids or task_ids. Adds max |
403 |
plan_limit_reached |
Your plan's allowed_task_types or allowed_marketplaces does not cover this. Adds plan with the upgrade path |
503 |
maintenance_mode |
Platform maintenance pauses creation (POST /api/v1/tasks, retry, retry-failed). Reads, cancels and deletes keep working. Adds reason |
400 |
idempotency_key_required |
POST /api/v1/tasks, retry and retry-failed need the header |
Everything else (validation_failed, not_found, missing_scope, rate_limit_exceeded, the idempotency conflicts) behaves as described on Errors.
Validation failures on a config report per field under config.*, so a bad sell mode reads as config.mode rather than a bespoke envelope:
{
"message": "The given data was invalid.",
"code": "validation_failed",
"errors": {
"config.mode": ["The buy_order pricing mode is only available on the steam marketplace."],
"config.confirm_sell_all": ["This config has no item condition and no cap, so it would list every marketable item on every selected account. Set confirm_sell_all to true to accept that."]
}
}